planttaya.blogg.se

Theme hospital auto autopsy
Theme hospital auto autopsy






theme hospital auto autopsy

Rooms and equipment to treat fictional and comical diseases such as Bloaty Head, Slack Tongue, Fractured Bones, Serious Radiation, Hairyitis and Baldness must be researched before they can be placed in the hospital, while other conditions like Heaped Piles, Uncommon Cold and The Squits require research before a cure can be provided using the Pharmacy.Īdvanced levels in the game feature epidemics where the player must either pay a fine and take a reputation hit or try to stop a disease infecting other patients by curing infected patients and vaccinating others within a certain time limit and without discovery by the Ministry of Health (catching the attention of the ministry by the means of an infected patient leaving the hospital or the time limit running out brings upon a usually more severe fine and harder reputation hit, while successfully suppressing the outbreak and before news reaches the ministry will bring upon bonuses). They arrive with a number of amusing fictional illnesses which must be diagnosed and cured to earn money and achieve targets set by the game. Patients are attracted to the hospital, in part, by the reputation of the hospital and the cost of treatment there. Some rooms, notably the Ward and Psychiatric, may overlap and appear on two categories. Rooms are divided into 4 categories: Diagnosis, Treatment, Clinics and Facilities. Some rooms are dedicated to the treatment of a specific illness, and a number of rooms contain machinery that has to be repaired occasionally. Some rooms are fundamentally required for the running of the hospital, such as GP's offices, Staff Rooms, and Toilets, while others provide optional services (such as General Diagnosis rooms, Scanner Rooms and X-Rays). The game revolves around buying and placing rooms (or facilities) in a hospital, and hiring doctors, nurses, handymen and receptionists to operate it. The final level in the game, 'Battenberg' consists of an enormous, yet somewhat awkward, hospital with all the diseases and rooms in the game present, all disasters frequent and very high winning requirements. When the goals have been met the player has the option to move on to a new, more elaborate hospital with tougher winning conditions and more diseases present. Holding negative funds or allowing sufficient patients to die will bring about losing requirements. The player may also force the patient into taking a chance of possible cure at the risk of killing the patient (this is useful, for example, if a patient is about to die but has already completed enough diagnostics requirements to identify the kind of disease the patient is suffering from) and rearrange the queue of each of the rooms in the hospital (useful for moving dying patients to the front of the queue so they can receive treatment first).Įach level consists of an empty hospital to plan and design, with set goals in the fields of financial attainment, patients cured, percent of patients cured, and hospital value. The player does, however, have the ability to pick up any staff member in the building and move them to a different area (to speed up their movement from place to place) and to expel any patients from the hospital (if they are being a nuisance, causing rowdiness or about to die and affect the hospital's statistics).

theme hospital auto autopsy

The player has no direct control over the patients that wander the hospital, although gameplay largely centers on influencing their actions in one way or another. The game has a somewhat dark sense of humor, which is similar to that of Theme Park in many ways. The game is set in a hospital, and requires the player to build an environment which will attract patients with comical complaints, illnesses, emergencies, and diseases.








Theme hospital auto autopsy